And why don’t we make a shooter?

I have already tried making PC shooters on Unity (see “The Cuberon Incident”). Then it was not optimal, mostly because the project was too ambitious.
But I liked making it, because a shooter – technologically difficult and “angry” game – is always an opportunity to test many of my ideas and learn new things.

Well, what if do not trying to make a new Half-Life?

Хруды
Оружие
SFX
Окружение-1
Окружение-2
Вечный триггеринг чистого газлайта
SFX-2
Пасс-карты