The last 2 weeks was busy with bug fixes in logic and gameplay. They were caused, mainly, by the fact that when I planning the work, I did not take into account some of the AI features required in the gameplay. Nevertheless, the development of the game is entering the final stage – there remains 1 type of monsters, minor features in weapons, and levels. Early access in Steam will begin within two weeks.
Here is some new screenshots from work process:
Cybergolem attack Cybergolem Reptile